| bBlockUntilComplete |
bool |
A parameter to control if we should wait for any async tasks to complete |
MetaHumanCharacterEditorSubsystem.h |
|
| bCreateMeshFromDNA |
bool |
A parameter to switch between Interchange import from DNA or content mesh duplication |
MetaHumanCharacterEditorSubsystem.h |
|
| OuterForGeneratedAssets |
TNotNull< UObject * > |
An outer package that should be used for created skeletal meshes |
MetaHumanCharacterEditorSubsystem.h |
|
| PreviewMaterial |
EMetaHumanCharacterSkinPreviewMaterial |
The preview material type to be used |
MetaHumanCharacterEditorSubsystem.h |
|