Navigation
API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/AMetaHumanCharacterEditorActor
Description
Any clothing components should be set to the given visibility state.
If the state is UseOverrideMaterial, the provided material should be applied.
The original materials should be restored on the next time the state is changed.
| Name | Blueprint_SetClothingVisibilityState |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorActor.h |
| Include Path | #include "MetaHumanCharacterEditorActor.h" |
UFUNCTION (BlueprintImplementableEvent, Category="Character",
Meta=(DisplayName="SetClothingVisibilityState"))
void Blueprint_SetClothingVisibilityState
(
EMetaHumanClothingVisibilityState State,
UMaterialInterface * OverrideMaterial
)