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Description
Settings that specify how the pixel values in a hidden face map should be interpreted.
A hidden face map texture and the settings to use when applying it
| Name | UE::MetaHuman::GeometryRemoval::USTRUCT |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Public/MetaHumanGeometryRemovalTypes.h |
| Include Path | #include "MetaHumanGeometryRemovalTypes.h" |
namespace UE
{
namespace MetaHuman
{
namespace GeometryRemoval
{
UE::MetaHuman::GeometryRemoval::USTRUCT
(
BlueprintType
)
}
}
}