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API > API/Plugins > API/Plugins/MeshPaintingToolset
Struct to hold MeshPaint settings on a per mesh basis
| Name | FInstanceTexturePaintSettings |
| Type | struct |
| Header File | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshPaintHelpers.h |
| Include Path | #include "MeshPaintHelpers.h" |
Syntax
struct FInstanceTexturePaintSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MeshPaintHelpers.h | |||
FInstanceTexturePaintSettings
(
UTexture2D* InSelectedTexture, |
MeshPaintHelpers.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SelectedTexture | UTexture2D * | MeshPaintHelpers.h | ||
| SelectedUVChannel | int32 | MeshPaintHelpers.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator=
(
const FInstanceTexturePaintSettings& SrcSettings |
MeshPaintHelpers.h |