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Unreal Engine C++ API Reference > Plugins > MeshModelingToolsExp > Sculpting
Inheritance Hierarchy
- UObject
- FWatchablePropertySet
- UInteractiveToolPropertySet
- UMeshSculptBrushOpProps
- UBasePlaneBrushOpProps
- UFixedPlaneBrushOpProps
- UPlaneBrushOpProps
- UViewAlignedPlaneBrushOpProps
- UBaseSmoothBrushOpProps
- USecondarySmoothBrushOpProps
- USmoothBrushOpProps
- USmoothFillBrushOpProps
- UEraseBrushOpProps
- UFlattenBrushOpProps
- UGroupEraseBrushOpProps
- UGroupPaintBrushOpProps
- UInflateBrushOpProps
- UMoveBrushOpProps
- UPinchBrushOpProps
- USculptMaxBrushOpProps
- UStandardSculptBrushOpProps
- UVertexColorBaseBrushOpProps
- UVertexColorPaintBrushOpProps
- UVertexColorSmoothBrushOpProps
- UVertexColorSoftenBrushOpProps
- UViewAlignedSculptBrushOpProps
References
Module | MeshModelingToolsExp |
Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshBrushOpBase.h |
Include | #include "Sculpting/MeshBrushOpBase.h" |
Syntax
UCLASS ()
class UMeshSculptBrushOpProps : public UInteractiveToolPropertySet
Functions
Type | Name | Description | |
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float | GetDepth () |
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float | GetFalloff () |
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float | GetStrength () |
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void | SetFalloff
(
float NewFalloff |
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void | SetStrength
(
float NewStrength |
Support for this is optional, used by UI level to edit brush props via hotkeys/etc |