Navigation
Unreal Engine C++ API Reference > Plugins > MeshModelingToolsExp > Sculpting
Inheritance Hierarchy
- UObject
- FWatchablePropertySet
- UInteractiveToolPropertySet
- UMeshSculptBrushOpProps
- UEraseBrushOpProps
References
Module | MeshModelingToolsExp |
Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshSmoothingBrushOps.h |
Include | #include "Sculpting/MeshSmoothingBrushOps.h" |
Syntax
UCLASS ()
class UEraseBrushOpProps : public UMeshSculptBrushOpProps
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
float | Falloff | Amount of falloff to apply (0.0 - 1.0) |
![]() ![]() ![]() |
float | Strength | Strength of the Brush |
Overridden from UMeshSculptBrushOpProps
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
float | GetFalloff () |
|
![]() ![]() |
float | GetStrength () |
|
![]() ![]() |
void | SetStrength
(
float NewStrength |
Support for this is optional, used by UI level to edit brush props via hotkeys/etc |