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Unreal Engine C++ API Reference > Plugins > MeshModelingToolsExp > Sculpting > FSurfaceSculptBrushOp
- FMeshSculptBrushOp::ApplyStamp()
- FSurfaceSculptBrushOp::ApplyStamp()
References
Module | MeshModelingToolsExp |
Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/Sculpting/MeshSculptBrushOps.h |
Include | #include "Sculpting/MeshSculptBrushOps.h" |
virtual void ApplyStamp
(
const FDynamicMesh3 * Mesh,
const FSculptBrushStamp & Stamp,
const TArray < int32 > & Vertices,
TArray < FVector3d > & NewPositionsOut
)