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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnlyExp
| Name | UAddPivotActorToolBuilder |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/AddPivotActorTool.h |
| Include Path | #include "AddPivotActorTool.h" |
Syntax
UCLASS (MinimalAPI)
class UAddPivotActorToolBuilder : public UMultiSelectionMeshEditingToolBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolBuilder → UInteractiveToolWithToolTargetsBuilder → UMultiSelectionMeshEditingToolBuilder → UAddPivotActorToolBuilder
Functions
Public
Overridden from UMultiSelectionMeshEditingToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UMultiSelectionMeshEditingTool * CreateNewTool
(
const FToolBuilderState& SceneState |
AddPivotActorTool.h | ||
virtual void InitializeNewTool
(
UMultiSelectionMeshEditingTool* NewTool, |
AddPivotActorTool.h |
Overridden from UInteractiveToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBuildTool
(
const FToolBuilderState& SceneState |
AddPivotActorTool.h |
Protected
Overridden from UInteractiveToolWithToolTargetsBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FToolTargetTypeRequirements & GetTargetRequirements() |
AddPivotActorTool.h |