| bHardEdges |
bool |
Create Split Colors / Hard Color Edges at the borders of the painted area. |
MeshVertexPaintTool.h |
- EditAnywhere
- Category=Settings
- Meta=(DisplayName="Hard Edges")
|
| bIsErasePressureEnabled |
bool |
Should pressure sensitivity affect Erase brush strength? |
MeshVertexPaintTool.h |
- EditAnywhere
- Category=Settings
- Meta=(EditConditionHides, EditCondition="SecondaryActionType != EMeshVertexPaintSecondaryActionType::Smooth")
|
| bIsPaintPressureEnabled |
bool |
Should pressure sensitivity affect Paint brush strength? |
MeshVertexPaintTool.h |
- EditAnywhere
- Category=Settings
|
| BlendMode |
EMeshVertexPaintColorBlendMode |
Controls how painted Colors will be combined with the existing Colors |
MeshVertexPaintTool.h |
- EditAnywhere
- Category=Settings
|
| ChannelFilter |
FModelingToolsColorChannelFilter |
Controls which Color Channels will be affected by Operations. Only enabled Channels are rendered. |
MeshVertexPaintTool.h |
- EditAnywhere
- Category=Settings
|
| EraseColor |
FLinearColor |
Color to set when using Erase brush |
MeshVertexPaintTool.h |
- EditAnywhere
- Category=Settings
- Meta=(EditConditionHides, EditCondition="SecondaryActionType != EMeshVertexPaintSecondaryActionType::Smooth")
|
| PaintColor |
FLinearColor |
The Color that will be assigned to painted triangle vertices |
MeshVertexPaintTool.h |
- EditAnywhere
- Category=Settings
- Meta=()
|
| PrimaryBrushType |
EMeshVertexPaintBrushType |
Primary Brush Mode |
MeshVertexPaintTool.h |
|
| SecondaryActionType |
EMeshVertexPaintSecondaryActionType |
The Brush Operation that will be applied when holding the Shift key when in Painting |
MeshVertexPaintTool.h |
- EditAnywhere
- Category=Settings
- Meta=(DisplayName="Secondary Brush")
|
| SmoothStrength |
float |
Strength of Smooth Brush |
MeshVertexPaintTool.h |
- EditAnywhere
- Category=Settings
- Meta=(UIMin=0, UIMax=1, EditConditionHides, EditCondition="SecondaryActionType == EMeshVertexPaintSecondaryActionType::Smooth")
|
| Strength |
double |
The strength of the brush effect when stamped on the mesh. |
MeshVertexPaintTool.h |
- EditAnywhere
- Category=Settings
- Meta=(UIMin=0, UIMax=1)
|
| SubToolType |
EMeshVertexPaintInteractionType |
Painting Operation to apply when left-clicking and dragging |
MeshVertexPaintTool.h |
- EditAnywhere
- Category=Settings
- Meta=(DisplayName="Action")
|