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API > API/Plugins > API/Plugins/MeshModelingTools
Standard properties
| Name | UUVProjectionToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/UVProjectionTool.h |
| Include Path | #include "UVProjectionTool.h" |
Syntax
UCLASS (MinimalAPI)
class UUVProjectionToolProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UUVProjectionToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UUVProjectionToolProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bProportionalDimensions | bool | If true, changes to Dimensions result in all components be changed proportionally | UVProjectionTool.h |
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| bSavedProportionalDimensions | bool | UVProjectionTool.h | ||
| CylinderSplitAngle | EditConditionHides float | UVProjectionTool.h |
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| Dimensions | FVector | Width, length, and height of the projection shape before rotation | UVProjectionTool.h |
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| EditCondition | Cylinder projection options Angle in degrees to determine whether faces should be assigned to the cylinder or the flat end caps | UVProjectionTool.h |
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| ExpMapNormalBlending | EditConditionHides float | UVProjectionTool.h |
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| ExpMapSmoothingAlpha | EditConditionHides float | UVProjectionTool.h |
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| ExpMapSmoothingSteps | EditConditionHides int | UVProjectionTool.h |
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| Initialization | EUVProjectionToolInitializationMode | Determines how projection settings will be initialized; this only takes effect if the projection shape dimensions or position are unchanged | UVProjectionTool.h |
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| ProjectionType | EUVProjectionMethod | Shape and/or algorithm to use for UV projection | UVProjectionTool.h |
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| Rotation | float | UV-space transform options Rotation in degrees applied after computing projection | UVProjectionTool.h |
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| SavedDimensions | FVector | Saved State. These are used internally to support UsePrevious initialization mode | UVProjectionTool.h | |
| SavedTransform | FTransform | UVProjectionTool.h | ||
| Scale | FVector2D | Scaling applied after computing projection | UVProjectionTool.h |
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| Translation | FVector2D | Translation applied after computing projection | UVProjectionTool.h |
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