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API > API/Plugins > API/Plugins/MeshModelingTools
| Name | UUVProjectionToolEditActions |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/UVProjectionTool.h |
| Include Path | #include "UVProjectionTool.h" |
Syntax
UCLASS (MinimalAPI)
class UUVProjectionToolEditActions : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UUVProjectionToolEditActions
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UUVProjectionToolEditActions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParentTool | TWeakObjectPtr< UUVProjectionTool > | UVProjectionTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AutoFit() |
Automatically fit the UV Projection Dimensions based on the current projection orientation | UVProjectionTool.h |
|
void AutoFitAlign() |
Automatically orient the projection and then automatically fit the UV Projection Dimensions | UVProjectionTool.h |
|
void Initialize
(
UUVProjectionTool* ParentToolIn |
UVProjectionTool.h | ||
void PostAction
(
EUVProjectionToolActions Action |
UVProjectionTool.h | ||
void Reset() |
Re-initialize the projection based on the UV Projection Initialization property | UVProjectionTool.h |
|