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API > API/Plugins > API/Plugins/MeshModelingTools
The level editor version of the UV layout tool.
| Name | UUVLayoutTool |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/UVLayoutTool.h |
| Include Path | #include "UVLayoutTool.h" |
Syntax
UCLASS (MinimalAPI)
class UUVLayoutTool :
public UMultiSelectionMeshEditingTool ,
public IInteractiveToolManageGeometrySelectionAPI
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UMultiSelectionTool → UMultiSelectionMeshEditingTool → UUVLayoutTool
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UUVLayoutTool() |
UVLayoutTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetSelectedUVChannel() |
UVLayoutTool.h |
Overridden from UMultiSelectionMeshEditingTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnShutdown
(
EToolShutdownType ShutdownType |
UVLayoutTool.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanAccept() |
UVLayoutTool.h | ||
virtual bool HasAccept() |
UVLayoutTool.h | ||
virtual bool HasCancel() |
UVLayoutTool.h | ||
| UVLayoutTool.h | |||
virtual void OnTick
(
float DeltaTime |
UVLayoutTool.h | ||
virtual void Render
(
IToolsContextRenderAPI* RenderAPI |
UVLayoutTool.h | ||
virtual void Setup() |
UVLayoutTool.h |
Overridden from IInteractiveToolManageGeometrySelectionAPI
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsInputSelectionValidOnOutput() |
IInteractiveToolManageGeometrySelectionAPI this tool won't update external geometry selection or change selection-relevant mesh IDs. | UVLayoutTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenerateAsset
(
const TArray< FDynamicMeshOpResult >& Results |
UVLayoutTool.h | ||
void OnPreviewMeshUpdated
(
UMeshOpPreviewWithBackgroundCompute* Compute |
UVLayoutTool.h | ||
void UpdateNumPreviews() |
UVLayoutTool.h | ||
void UpdatePreviewMaterial() |
UVLayoutTool.h | ||
void UpdateVisualization() |
UVLayoutTool.h |