Navigation
Unreal Engine C++ API Reference > Plugins > MeshModelingTools
Inheritance Hierarchy
- UObject
- IInputBehaviorSource
- UInteractiveTool
- UMultiSelectionTool
- UMultiSelectionMeshEditingTool
- UUVLayoutTool
References
Module | MeshModelingTools |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/UVLayoutTool.h |
Include | #include "UVLayoutTool.h" |
Syntax
UCLASS ()
class UUVLayoutTool :
public UMultiSelectionMeshEditingTool ,
public IInteractiveToolManageGeometrySelectionAPI
Remarks
The level editor version of the UV layout tool.
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
TObjectPtr< UUVLayoutProperties > | BasicProperties | |
![]() |
FViewCameraState | CameraState | |
![]() ![]() |
TArray< TObjectPtr< UUVLayoutOperatorFactory > > | Factories | |
![]() ![]() |
TObjectPtr< UExistingMeshMaterialProperties > | MaterialSettings | |
![]() |
TArray< TSharedPtr< UE::Geometry::FDynamicMesh3, ESPMode::ThreadSafe > > | OriginalDynamicMeshes | |
![]() ![]() |
TArray< TObjectPtr< UMeshOpPreviewWithBackgroundCompute > > | Previews | |
![]() ![]() |
TObjectPtr< UMeshUVChannelProperties > | UVChannelProperties | |
![]() ![]() |
TObjectPtr< UUVLayoutPreview > | UVLayoutView |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | GenerateAsset
(
const TArray< FDynamicMeshOpResult >& Results |
|
![]() ![]() |
int32 | ||
![]() |
void | OnPreviewMeshUpdated
(
UMeshOpPreviewWithBackgroundCompute* Compute |
|
![]() |
void | ||
![]() |
void | ||
![]() |
void |
Overridden from UMultiSelectionMeshEditingTool
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | OnShutdown
(
EToolShutdownType ShutdownType |
Overridden from UInteractiveTool
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
bool | CanAccept () |
|
![]() ![]() ![]() |
bool | HasAccept () |
|
![]() ![]() ![]() |
bool | HasCancel () |
|
![]() ![]() |
void | OnPropertyModified
(
UObject* PropertySet, |
Automatically called by UInteractiveToolPropertySet.OnModified delegate to notify Tool of child property set changes |
![]() ![]() |
void | OnTick
(
float DeltaTime |
Allow the Tool to do any necessary processing on Tick |
![]() ![]() |
void | Render
(
IToolsContextRenderAPI* RenderAPI |
Allow the Tool to do any custom drawing (ie via PDI/RHI) |
![]() ![]() |
void | Setup () |
Called by ToolManager to initialize the Tool after ToolBuilder::BuildTool() has been called |
Overridden from IInteractiveToolManageGeometrySelectionAPI
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | IInteractiveToolManageGeometrySelectionAPI this tool won't update external geometry selection or change selection-relevant mesh IDs. |