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API > API/Plugins > API/Plugins/MeshModelingTools
URecomputeUVsTool Recomputes UVs based on existing segmentations of the mesh
| Name | URecomputeUVsTool |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/RecomputeUVsTool.h |
| Include Path | #include "RecomputeUVsTool.h" |
Syntax
UCLASS (MinimalAPI)
class URecomputeUVsTool :
public USingleSelectionMeshEditingTool ,
public IInteractiveToolManageGeometrySelectionAPI
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → USingleSelectionTool → USingleSelectionMeshEditingTool → URecomputeUVsTool
Implements Interfaces
Functions
Public
Overridden from USingleSelectionMeshEditingTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnShutdown
(
EToolShutdownType ShutdownType |
RecomputeUVsTool.h |
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanAccept() |
RecomputeUVsTool.h | ||
virtual bool HasAccept() |
RecomputeUVsTool.h | ||
virtual bool HasCancel() |
RecomputeUVsTool.h | ||
| RecomputeUVsTool.h | |||
virtual void OnTick
(
float DeltaTime |
RecomputeUVsTool.h | ||
virtual void Render
(
IToolsContextRenderAPI* RenderAPI |
RecomputeUVsTool.h | ||
virtual void Setup() |
RecomputeUVsTool.h |
Overridden from IInteractiveToolManageGeometrySelectionAPI
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsInputSelectionValidOnOutput() |
IInteractiveToolManageGeometrySelectionAPI this tool won't update external geometry selection or change selection-relevant mesh IDs. | RecomputeUVsTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetSelectedUVChannel() |
RecomputeUVsTool.h | ||
void OnPreviewMeshUpdated() |
RecomputeUVsTool.h | ||
void OnSelectedGroupLayerChanged() |
RecomputeUVsTool.h | ||
void UpdateActiveGroupLayer() |
RecomputeUVsTool.h |