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API > API/Plugins > API/Plugins/MeshModelingTools
| Name | UMeshAttributePaintToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/MeshAttributePaintTool.h |
| Include Path | #include "MeshAttributePaintTool.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshAttributePaintToolProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UMeshAttributePaintToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UMeshAttributePaintToolProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Attribute | FString | MeshAttributePaintTool.h |
|
|
| Attributes | TArray< FString > | MeshAttributePaintTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MeshAttributePaintTool.h | |||
int32 GetSelectedAttributeIndex() |
MeshAttributePaintTool.h | ||
| Initialize the internal array of attribute names | MeshAttributePaintTool.h | ||
bool ValidateSelectedAttribute
(
bool bUpdateIfInvalid |
Verify that the attribute selection is valid | MeshAttributePaintTool.h |