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API > API/Plugins > API/Plugins/MeshModelingTools
| Name | UMeshAttributePaintEditActions |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/MeshAttributePaintTool.h |
| Include Path | #include "MeshAttributePaintTool.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshAttributePaintEditActions : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UMeshAttributePaintEditActions
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UMeshAttributePaintEditActions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParentTool | TWeakObjectPtr< UMeshAttributePaintTool > | MeshAttributePaintTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
UMeshAttributePaintTool* ParentToolIn |
MeshAttributePaintTool.h | ||
void PostAction
(
EMeshAttributePaintToolActions Action |
MeshAttributePaintTool.h |