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API > API/Plugins > API/Plugins/MeshModelingTools
Selected-Attribute settings Attribute Paint Tool
| Name | UMeshAttributePaintBrushOperationProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/MeshAttributePaintTool.h |
| Include Path | #include "MeshAttributePaintTool.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshAttributePaintBrushOperationProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UMeshAttributePaintBrushOperationProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UMeshAttributePaintBrushOperationProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsolateGeometrySelection | bool | If the tool was started with a mesh element selection, this setting hides everything except that selection, to make painting it easier. | MeshAttributePaintTool.h |
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| BrushAction | EBrushActionMode | MeshAttributePaintTool.h |
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| BrushValue | float | MeshAttributePaintTool.h |
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| bToolHasSelection | bool | MeshAttributePaintTool.h |