Navigation
Unreal Engine C++ API Reference > Plugins > MeshModelingTools
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveToolPropertySet
- UEditMeshPolygonsToolActionPropertySet
- UEditMeshPolygonsToolActions_Triangles
References
Module | MeshModelingTools |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
Include | #include "EditMeshPolygonsTool.h" |
Syntax
UCLASS&40;&41;
class UEditMeshPolygonsToolActions_Triangles : public UEditMeshPolygonsToolActionPropertySet
Functions
Type | Name | Description | |
---|---|---|---|
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void | CutFaces () |
Cut the current set of selected faces. Click twice in viewport to set cut line. |
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void | Delete () |
Delete the current set of selected faces |
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void | Disconnect () |
Separate the selected faces at their borders |
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void | Duplicate () |
Duplicate the selected faces |
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void | Extrude () |
Extrude the current set of selected faces. Click in viewport to confirm extrude height. |
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void | Flip () |
Flip normals and face orientation for the current set of selected faces |
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void | Inset () |
Inset the current set of selected faces. Click in viewport to confirm inset distance. |
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void | Offset () |
Like Extrude, but defaults to moving verts along vertex normals instead of a single direction. |
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void | Outset () |
Outset the current set of selected faces. Click in viewport to confirm outset distance. |
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void | Poke () |
Insert a new vertex at the center of each selected face |
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void | PushPull () |
Like Extrude/Offset, but performed in a boolean way, meaning that the faces can cut away the mesh or bridge mesh parts. |
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void | Recalculate normals for the current set of selected faces |