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Unreal Engine C++ API Reference > Plugins > MeshModelingTools > UEditMeshPolygonsToolActions_Triangles
References
Module | MeshModelingTools |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
Include | #include "EditMeshPolygonsTool.h" |
UFUNCTION (CallInEditor, Category=TriangleEdits,
Meta=(DisplayName="RecalcNormals", DisplayPriority=6))
void RecalcNormals()
Remarks
Recalculate normals for the current set of selected faces