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Unreal Engine C++ API Reference > Plugins > MeshModelingTools > UEditMeshPolygonsToolActions_Triangles
References
Module | MeshModelingTools |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
Include | #include "EditMeshPolygonsTool.h" |
UFUNCTION&40;CallInEditor, Category&61;TriangleEdits, Meta&61;&40;DisplayName&61;"Offset", DisplayPriority&61;1&41;&41;
void Offset&40;&41;
Remarks
Like Extrude, but defaults to moving verts along vertex normals instead of a single direction.