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Unreal Engine C++ API Reference > Plugins > MeshModelingTools > UEditMeshPolygonsToolActions
References
Module | MeshModelingTools |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
Include | #include "EditMeshPolygonsTool.h" |
UFUNCTION (CallInEditor, Category=FaceEdits, Meta=(DisplayName="Decompose", DisplayPriority=10))
void Decompose()
Remarks
Split each of the selected faces into a separate polygon for each triangle