| bFlipOffsetDirection |
EditConditionHides bool |
|
ToolActivities/PolyEditInsertEdgeLoopActivity.h |
- EditAnywhere
- Category=InsertEdgeLoop
- Meta=(EditCondition="PositionMode == EEdgeLoopPositioningMode::DistanceOffset", EditConditionHides)
|
| bHighlightProblemGroups |
bool |
When true, non-quad-like groups that stop the loop will be highlighted, with X's marking the corners. |
ToolActivities/PolyEditInsertEdgeLoopActivity.h |
- EditAnywhere
- Category=InsertEdgeLoop
|
| bInteractive |
EditConditionHides bool |
|
ToolActivities/PolyEditInsertEdgeLoopActivity.h |
- EditAnywhere
- Category=InsertEdgeLoop
- AdvancedDisplay
- Meta=(EditCondition="PositionMode != EEdgeLoopPositioningMode::Even", EditConditionHides)
|
| DistanceOffset |
EditConditionHides double |
|
ToolActivities/PolyEditInsertEdgeLoopActivity.h |
- EditAnywhere
- Category=InsertEdgeLoop
- AdvancedDisplay
- Meta=(UIMin="0", ClampMin="0", EditCondition="PositionMode == EEdgeLoopPositioningMode::DistanceOffset && !bInteractive", EditConditionHides)
|
| EditCondition |
|
How many loops to insert at a time. |
ToolActivities/PolyEditInsertEdgeLoopActivity.h |
- EditAnywhere
- Category=InsertEdgeLoop
- Meta=(UIMin="0", UIMax="20", ClampMin="0", ClampMax="500", EditCondition="PositionMode == EEdgeLoopPositioningMode::Even", EditConditionHides)
|
| InsertionMode |
EEdgeLoopInsertionMode |
Determines how edge loops are added to the geometry |
ToolActivities/PolyEditInsertEdgeLoopActivity.h |
- EditAnywhere
- Category=InsertEdgeLoop
|
| NumLoops |
EditConditionHides int32 |
|
ToolActivities/PolyEditInsertEdgeLoopActivity.h |
- EditAnywhere
- Category=InsertEdgeLoop
- Meta=(UIMin="0", UIMax="20", ClampMin="0", ClampMax="500", EditCondition="PositionMode == EEdgeLoopPositioningMode::Even", EditConditionHides)
|
| PositionMode |
EEdgeLoopPositioningMode |
Determines how edge loops position themselves vertically relative to loop direction. |
ToolActivities/PolyEditInsertEdgeLoopActivity.h |
- EditAnywhere
- Category=InsertEdgeLoop
|
| ProportionOffset |
EditConditionHides double |
|
ToolActivities/PolyEditInsertEdgeLoopActivity.h |
- EditAnywhere
- Category=InsertEdgeLoop
- AdvancedDisplay
- Meta=(UIMin="0", UIMax="1.0", ClampMin="0", ClampMax="1.0", EditCondition="PositionMode == EEdgeLoopPositioningMode::ProportionOffset && !bInteractive", EditConditionHides)
|
| VertexTolerance |
double |
How close a new loop edge needs to pass next to an existing vertex to use that vertex rather than creating a new one. |
ToolActivities/PolyEditInsertEdgeLoopActivity.h |
- EditAnywhere
- Category=InsertEdgeLoop
- AdvancedDisplay
- Meta=(UIMin="0", UIMax="0.01", ClampMin="0", ClampMax="10")
|