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API > API/Plugins > API/Plugins/MeshModelingTools
| Name | UDynamicMeshBrushProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/DynamicMeshSculptTool.h |
| Include Path | #include "DynamicMeshSculptTool.h" |
Syntax
UCLASS (MinimalAPI)
class UDynamicMeshBrushProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UDynamicMeshBrushProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UDynamicMeshBrushProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHitBackFaces | bool | Allow the Brush to hit the back-side of the mesh | DynamicMeshSculptTool.h |
|
| BrushFalloffAmount | float | Amount of falloff to apply (0.0 - 1.0) | DynamicMeshSculptTool.h |
|
| BrushSize | FBrushToolRadius | DynamicMeshSculptTool.h |
|
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| Depth | float | Depth of Brush into surface along view ray or surface normal, depending on the Active Brush Type | DynamicMeshSculptTool.h |
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