| bHitBackFaces |
bool |
Allow the Brush to hit the back-side of the mesh |
DynamicMeshSculptTool.h |
- EditAnywhere
- Category=Brush
- Meta=(DisplayPriority=6)
|
| BrushFalloffAmount |
float |
Amount of falloff to apply (0.0 - 1.0) |
DynamicMeshSculptTool.h |
- EditAnywhere
- Category=Brush
- Meta=(DisplayName="Falloff", UIMin="0.0", UIMax="1.0", ClampMin="0.0", ClampMax="1.0", DisplayPriority=3)
|
| BrushSize |
FBrushToolRadius |
|
DynamicMeshSculptTool.h |
- EditAnywhere
- Category=Brush
- Meta=(DisplayPriority=1)
|
| Depth |
float |
Depth of Brush into surface along view ray or surface normal, depending on the Active Brush Type |
DynamicMeshSculptTool.h |
- EditAnywhere
- Category=Brush
- Meta=(UIMin="-0.5", UIMax="0.5", ClampMin="-1.0", ClampMax="1.0", DisplayPriority=5)
|