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API > API/Plugins > API/Plugins/MeshModelingTools
Properties for Diffusion Smoothing
| Name | UDiffusionSmoothProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/SmoothMeshTool.h |
| Include Path | #include "SmoothMeshTool.h" |
Syntax
UCLASS (MinimalAPI)
class UDiffusionSmoothProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UDiffusionSmoothProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UDiffusionSmoothProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPreserveUVs | bool | If this is false, the smoother will try to reshape the triangles to be more regular, which will distort UVs | SmoothMeshTool.h |
|
| SmoothingPerStep | float | Amount of smoothing allowed per step. | SmoothMeshTool.h |
|
| Steps | int32 | Number of Smoothing iterations | SmoothMeshTool.h |
|