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API > API/Plugins > API/Plugins/MeshModelingTools
Classes
| Type | Name | Description | |
|---|---|---|---|
| FGroupEdgeInsertionFirstPointChange | This should get emitted when selecting the first point in an edge insertion so that we can undo it. | ||
| FPolyEditCutFacesActivityFirstPointChange | This should get emitted when setting the first point so that we can undo it. | ||
| UEdgeLoopInsertionProperties | |||
| UGroupEdgeInsertionProperties | |||
| UPolyEditActivityContext | |||
| UPolyEditCutFacesActivity | |||
| UPolyEditCutProperties | |||
| UPolyEditExtrudeActivity | |||
| UPolyEditExtrudeProperties | |||
| UPolyEditInsertEdgeActivity | Interactive activity for inserting a group edge into a mesh. | ||
| UPolyEditInsertEdgeLoopActivity | Interactive activity for inserting (group) edge loops into a mesh. | ||
| UPolyEditInsetOutsetActivity | |||
| UPolyEditInsetOutsetProperties | |||
| UPolyEditOffsetProperties | |||
| UPolyEditPlanarProjectionUVActivity | |||
| UPolyEditPushPullProperties | |||
| UPolyEditSetUVProperties |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EEdgeLoopInsertionMode | |||
| EEdgeLoopPositioningMode | |||
| EGroupEdgeInsertionMode | |||
| EPolyEditCutPlaneOrientation | |||
| EPolyEditExtrudeDirection | |||
| EPolyEditExtrudeDistanceMode | |||
| EPolyEditExtrudeModeOptions | There is a lot of overlap in the options for Extrude, Offset, and Push/Pull, and they map to the same op behind the scenes. | ||
| EPolyEditOffsetModeOptions | |||
| EPolyEditPushPullModeOptions | |||
| UE::Geometry::PolyEditActivityUtil::EPreviewMaterialType |
Functions
| Type | Name | Description | |
|---|---|---|---|
PREDECLARE_GEOMETRY
(
FDynamicMesh3 |
|||
PREDECLARE_GEOMETRY
(
FDynamicMeshChange |
|||
PREDECLARE_GEOMETRY
(
FGroupTopologySelection |
|||
PREDECLARE_GEOMETRY
(
FGroupTopology |
|||
PREDECLARE_GEOMETRY
(
FDynamicMesh3 |
|||
PREDECLARE_USE_GEOMETRY_CLASS
(
FDynamicMeshChange |
|||
PREDECLARE_USE_GEOMETRY_CLASS
(
FDynamicMeshChange |
|||
| UPolyEditPreviewMesh * | UE::Geometry::PolyEditActivityUtil::CreatePolyEditPreviewMesh
(
UInteractiveTool& Tool, |
||
| void | UE::Geometry::PolyEditActivityUtil::UpdatePolyEditPreviewMaterials
(
UInteractiveTool& Tool, |