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FPolyEditActivityStartChange is used to cancel out of an active action on Undo. No action is taken on Redo, ie we do not re-start the Tool on Redo.
| Name | FPolyEditActivityStartChange |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
| Include Path | #include "EditMeshPolygonsTool.h" |
Syntax
class FPolyEditActivityStartChange : public FToolCommandChange
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → FPolyEditActivityStartChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPolyEditActivityStartChange
(
int32 ActivityTimestampIn |
EditMeshPolygonsTool.h |
Functions
Public
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
UObject* Object |
EditMeshPolygonsTool.h | ||
virtual bool HasExpired
(
UObject* Object |
EditMeshPolygonsTool.h | ||
virtual void Revert
(
UObject* Object |
EditMeshPolygonsTool.h | ||
virtual FString ToString() |
EditMeshPolygonsTool.h |