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Per-layer properties for Perlin noise. Each layer has independent Frequency and Intensity.
| Name | FPerlinLayerProperties |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/DisplaceMeshTool.h |
| Include Path | #include "DisplaceMeshTool.h" |
Syntax
USTRUCT ()
struct FPerlinLayerProperties
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DisplaceMeshTool.h | |||
FPerlinLayerProperties
(
float FrequencyIn, |
DisplaceMeshTool.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| meta | Frequency of Perlin noise layer |
Intensity/amplitude of Perlin noise layer | DisplaceMeshTool.h |
- EditAnywhere
- Category=PerlinNoiseOptions
- Meta=(UIMin="0.0", UIMax="1.0", ClampMin="0.0", ClampMax="10.0")