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API > API/Plugins > API/Plugins/MeshModelingTools
Mesh Sculpting Brush Types
| Name | EDynamicMeshSculptBrushType |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/DynamicMeshSculptTool.h |
| Include Path | #include "DynamicMeshSculptTool.h" |
Syntax
enum EDynamicMeshSculptBrushType
{
Move,
PullKelvin,
PullSharpKelvin,
Smooth,
Offset,
SculptView,
SculptMax,
Inflate,
ScaleKelvin,
Pinch,
TwistKelvin,
Flatten,
Plane,
PlaneViewAligned,
FixedPlane,
Resample,
LastValue,
}
Values
| Name | Remarks |
|---|---|
| Move | Move vertices parallel to the view plane |
| PullKelvin | Grab Brush, fall-off alters the influence of the grab |
| PullSharpKelvin | Grab Brush that may generate cusps, fall-off alters the influence of the grab |
| Smooth | Smooth mesh vertices |
| Offset | Displace vertices along the average surface normal (Ctrl to invert) |
| SculptView | Displace vertices towards the camera viewpoint (Ctrl to invert) |
| SculptMax | Displaces vertices along the average surface normal to a maximum height based on the brush size (Ctrl to invert) |
| Inflate | Displace vertices along their vertex normals |
| ScaleKelvin | Scale Brush will inflate or pinch radially from the center of the brush |
| Pinch | Move vertices towards the center of the brush (Ctrl to push away) |
| TwistKelvin | Twist Brush moves vertices in the plane perpendicular to the local mesh normal |
| Flatten | Move vertices towards the average plane of the brush stamp region |
| Plane | Move vertices towards a plane defined by the initial brush position |
| PlaneViewAligned | Move vertices towards a view-facing plane defined at the initial brush position |
| FixedPlane | Move vertices towards a fixed plane in world space, positioned with a 3D gizmo |
| Resample | Remesh the brushed region but do not otherwise deform it |
| LastValue |