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FDrawPolygonStateChange |
Change event used by DrawPolygonTool to undo draw state. Currently does not redo. |
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FEditMeshPolygonsToolMeshChange |
Wraps a FDynamicMeshChange so that it can be expired and so that other data structures in the tool can be updated. |
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FMeshModelingToolsModule |
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FPolyEditActivityStartChange |
FPolyEditActivityStartChange is used to cancel out of an active action on Undo. |
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UAddArrowPrimitiveTool |
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UAddBoxPrimitiveTool |
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UAddConePrimitiveTool |
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UAddCylinderPrimitiveTool |
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UAddDiscPrimitiveTool |
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UAddPrimitiveTool |
Base tool to create primitives |
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UAddPrimitiveToolBuilder |
Builder |
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UAddRectanglePrimitiveTool |
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UAddSpherePrimitiveTool |
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UAddStairsPrimitiveTool |
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UAddTorusPrimitiveTool |
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UCombineMeshesTool |
Simple tool to combine multiple meshes into a single mesh asset |
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UCombineMeshesToolBuilder |
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UCombineMeshesToolProperties |
Common properties |
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UCSGMeshesTool |
Simple Mesh Plane Cutting Tool |
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UCSGMeshesToolBuilder |
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UCSGMeshesToolProperties |
Standard properties of the CSG operation |
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UCutMeshWithMeshTool |
UCutMeshWithMeshTool cuts an input mesh into two pieces based on a second input mesh. |
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UCutMeshWithMeshToolBuilder |
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UCutMeshWithMeshToolProperties |
Standard properties of the CutMeshWithMesh operation |
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UDrawAndRevolveTool |
Draws a profile curve and revolves it around an axis. |
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UDrawAndRevolveToolBuilder |
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UDrawPolygonTool |
This tool allows the user to draw and extrude 2D polygons |
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UDrawPolygonToolBuilder |
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UDrawPolygonToolSnapProperties |
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UDrawPolygonToolStandardProperties |
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UEditMeshPolygonsActionModeToolBuilder |
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UEditMeshPolygonsSelectionModeToolBuilder |
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UEditMeshPolygonsTool |
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UEditMeshPolygonsToolAcceptCancelAction |
TODO: This is currently a separate action set so that we can show/hide it depending on whether we have an activity running. |
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UEditMeshPolygonsToolActionPropertySet |
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UEditMeshPolygonsToolActions |
PolyEdit Actions |
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UEditMeshPolygonsToolActions_Triangles |
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UEditMeshPolygonsToolBuilder |
ToolBuilder |
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UEditMeshPolygonsToolCancelAction |
TODO: This is currently a separate action set so that we can show/hide it depending on whether we have an activity running. |
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UEditMeshPolygonsToolEdgeActions |
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UEditMeshPolygonsToolEdgeActions_Triangles |
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UEditMeshPolygonsToolUVActions |
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UPolyEditCommonProperties |
These are properties that do not get enabled/disabled based on the action |
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UPolyEditTopologyProperties |
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UProceduralArrowToolProperties |
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UProceduralBoxToolProperties |
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UProceduralConeToolProperties |
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UProceduralCylinderToolProperties |
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UProceduralDiscToolProperties |
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UProceduralRectangleToolProperties |
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UProceduralShapeToolProperties |
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UProceduralSphereToolProperties |
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UProceduralStairsToolProperties |
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UProceduralTorusToolProperties |
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URecomputeUVsTool |
URecomputeUVsTool Recomputes UVs based on existing segmentations of the mesh |
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URecomputeUVsToolBuilder |
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URevolveOperatorFactory |
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URevolveToolProperties |
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UTrimMeshesToolProperties |
Properties of the trim mode |
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UUVLayoutTool |
The level editor version of the UV layout tool. |
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UUVLayoutToolBuilder |
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UUVProjectionOperatorFactory |
Factory with enough info to spawn the background-thread Operator to do a chunk of work for the tool stores a pointer to the tool and enough info to know which specific operator it should spawn |
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UUVProjectionTool |
UV projection tool |
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UUVProjectionToolBuilder |
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UUVProjectionToolEditActions |
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UUVProjectionToolProperties |
Standard properties |
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