Navigation
API > API/Plugins > API/Plugins/MeshLODToolset
Standard properties
| Name | UGenerateStaticMeshLODAssetToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Editor/MeshLODToolset/Source/MeshLODToolset/Public/Tools/GenerateStaticMeshLODAssetTool.h |
| Include Path | #include "Tools/GenerateStaticMeshLODAssetTool.h" |
Syntax
UCLASS (MinimalAPI)
class UGenerateStaticMeshLODAssetToolProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UGenerateStaticMeshLODAssetToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UGenerateStaticMeshLODAssetToolProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollisionGroupLayerName | FName | Code copied from UPolygroupLayersProperties Group layer to use for partitioning the mesh for simple collision generation | Tools/GenerateStaticMeshLODAssetTool.h |
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| GroupLayersList | TArray< FString > | Internal list used to implement above | Tools/GenerateStaticMeshLODAssetTool.h |
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| MeshGeneration | FGenerateStaticMeshLODProcessSettings | Tools/GenerateStaticMeshLODAssetTool.h |
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| Normals | FGenerateStaticMeshLODProcess_NormalsSettings | Tools/GenerateStaticMeshLODAssetTool.h |
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| Preprocessing | FGenerateStaticMeshLODProcess_PreprocessSettings | Tools/GenerateStaticMeshLODAssetTool.h |
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| SimpleCollision | FGenerateStaticMeshLODProcess_CollisionSettings | Tools/GenerateStaticMeshLODAssetTool.h |
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| Simplification | FGenerateStaticMeshLODProcess_SimplifySettings | Tools/GenerateStaticMeshLODAssetTool.h |
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| TextureBaking | FGenerateStaticMeshLODProcess_TextureSettings | Tools/GenerateStaticMeshLODAssetTool.h |
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| UVGeneration | FGenerateStaticMeshLODProcess_UVSettings | Tools/GenerateStaticMeshLODAssetTool.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| This function is called provide set of available group layers | Tools/GenerateStaticMeshLODAssetTool.h | ||
void InitializeGroupLayers
(
const FDynamicMesh3* Mesh |
Tools/GenerateStaticMeshLODAssetTool.h |