| bSaveInputAsHiResSource |
bool |
If the Asset doesn't already have a HiRes source, store the input mesh as the HiRes source |
Tools/GenerateStaticMeshLODAssetTool.h |
- EditAnywhere
- Category="Output Options"
- Meta=(EditConditionHides, EditCondition="OutputMode == EGenerateLODAssetOutputMode::UpdateExistingAsset")
|
| bShowOutputMode |
bool |
If false, then OutputMode will not be shown in DetailsView panels (otherwise no effect) |
Tools/GenerateStaticMeshLODAssetTool.h |
- Meta=(TransientToolProperty)
|
| GeneratedSuffix |
FString |
Suffix to append to newly-generated Asset (Meshes, Textures, Materials, etc) |
Tools/GenerateStaticMeshLODAssetTool.h |
- EditAnywhere
- Category="Output Options"
- Meta=(TransientToolProperty)
|
| NewAssetName |
FString |
Base name for newly-generated asset |
Tools/GenerateStaticMeshLODAssetTool.h |
- EditAnywhere
- Category="Output Options"
- Meta=(TransientToolProperty, EditConditionHides, EditCondition="OutputMode == EGenerateLODAssetOutputMode::CreateNewAsset")
|
| OutputMode |
EGenerateLODAssetOutputMode |
Whether to modify the static mesh in place or create a new one. |
Tools/GenerateStaticMeshLODAssetTool.h |
- EditAnywhere
- Category="Output Options"
- Meta=(TransientToolProperty, HideEditConditionToggle, EditCondition="bShowOutputMode")
|