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API > API/Plugins > API/Plugins/MediaStream
Subsystem for blueprint-style interaction with the Scheme Handler Manager.
| Name | UMediaStreamSchemeHandlerSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MediaStream/Source/MediaStream/Public/MediaStreamSchemeHandlerSubsystem.h |
| Include Path | #include "MediaStreamSchemeHandlerSubsystem.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup="Media Stream")
class UMediaStreamSchemeHandlerSubsystem : public UEngineSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEngineSubsystem → UMediaStreamSchemeHandlerSubsystem
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMediaPlayer * CreateOrUpdatePlayer
(
const FMediaStreamSchemeHandlerCreatePlayerParams& InParams |
Create or update a UMediaPlayer for the provided source. | MediaStreamSchemeHandlerSubsystem.h |
|
FMediaStreamSource CreateSource
(
UObject* InOuter, |
Create a Media Stream Source from a scheme and path. Must have a registered handler. | MediaStreamSchemeHandlerSubsystem.h |
|
| MediaStreamSchemeHandlerSubsystem.h |
|
||
bool HasSchemeHandler
(
FName InScheme |
Checks whether a scheme has a handler registered. | MediaStreamSchemeHandlerSubsystem.h |
|
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UMediaStreamSchemeHandlerSubsystem * Get() |
MediaStreamSchemeHandlerSubsystem.h |
|