Navigation
API > API/Plugins > API/Plugins/MediaStream
Represents the source of a Media Stream.
This uses the idea of a "scheme" and "path" to reference an asset. This nomenclature was chosen so that it would be easy to relate url schemes to this system, such as file://path or http://path.
| Name | FMediaStreamSource |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MediaStream/Source/MediaStream/Public/MediaStreamSource.h |
| Include Path | #include "MediaStreamSource.h" |
Syntax
USTRUCT (BlueprintType )
struct FMediaStreamSource
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| meta | Used by the handler subsystem to identifer the scheme used. | MediaStreamSource.h |
|
|
| Path | FString | Path to the referenced source, such as a file/asset path or a managed source name. | MediaStreamSource.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FMediaStreamSource& InOther |
MediaStreamSource.h |