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Unreal Engine C++ API Reference > Plugins > MediaPlayerEditor > AssetTools > FMediaSourceActions
- IAssetTypeActions::CanFilter()
- FAssetTypeActions_Base::CanFilter()
- FMediaSourceActions::CanFilter()
References
Module | MediaPlayerEditor |
Header | /Engine/Plugins/Media/MediaPlayerEditor/Source/MediaPlayerEditor/Public/AssetTools/MediaSourceActions.h |
Include | #include "AssetTools/MediaSourceActions.h" |
Source | /Engine/Plugins/Media/MediaPlayerEditor/Source/MediaPlayerEditor/Private/AssetTools/MediaSourceActions.cpp |
virtual bool CanFilter&40;&41;
Remarks
Returns true if this class can be used as a filter in the content browser