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API > API/Plugins > API/Plugins/MediaIOCore
| Name | UMediaIOCoreSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOCoreSubsystem.h |
| Include Path | #include "MediaIOCoreSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UMediaIOCoreSubsystem : public UEngineSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEngineSubsystem → UMediaIOCoreSubsystem
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BufferReceivedDelegate | FOnBufferReceived | Delegate called from the audio thread when a buffer is received. Must be thread safe. | MediaIOCoreSubsystem.h | |
| DeviceDestroyedHandle | FDelegateHandle | MediaIOCoreSubsystem.h | ||
| MainMediaIOAudioCapture | TSharedPtr< FMainMediaIOAudioCapture > | MediaIOCoreSubsystem.h | ||
| MediaIOAudioCaptures | TMap< Audio::FDeviceId, TSharedPtr< FMediaIOAudioCapture, ESPMode::ThreadSafe > > | MediaIOCoreSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FMediaIOAudioOutput > CreateAudioOutput
(
const FCreateAudioOutputArgs& InArgs |
Create an audio output that allows getting audio that was accumulated during the last frame. | MediaIOCoreSubsystem.h | |
DECLARE_TS_MULTICAST_DELEGATE_ThreeParams
(
FOnBufferReceived, |
MediaIOCoreSubsystem.h | ||
int32 GetNumAudioInputChannels() |
Get the number of audio channels used by the main audio device. | MediaIOCoreSubsystem.h | |
FOnBufferReceived & OnBufferReceived_AudioThread() |
@Note: Called from the audio thread. | MediaIOCoreSubsystem.h |
Overridden from USubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
MediaIOCoreSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& InCollection |
MediaIOCoreSubsystem.h |