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Media IO base texture sample converter.
- It's mostly responsible for Just-In-Time Rendering (JITR), but also provides a way to implement custom sample conversion when inherited.
-
Don't forget to call FMediaIOTextureSampleConverter::Convert(...) from the child classes to trigger JITR pipeline. This is the place where late sample picking is actually happens.
| Name | FMediaIOCoreTextureSampleConverter |
| Type | class |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOCoreTextureSampleConverter.h |
| Include Path | #include "MediaIOCoreTextureSampleConverter.h" |
Syntax
class FMediaIOCoreTextureSampleConverter : public IMediaTextureSampleConverter
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMediaIOCoreTextureSampleConverter() |
MediaIOCoreTextureSampleConverter.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMediaIOCoreTextureSampleConverter() |
MediaIOCoreTextureSampleConverter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Setup
(
const TSharedPtr< FMediaIOCoreTextureSampleBase >& InSample |
Configures settings to convert incoming sample | MediaIOCoreTextureSampleConverter.h |
Overridden from IMediaTextureSampleConverter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Convert
(
FRHICommandListImmediate& RHICmdList, |
MediaIOCoreTextureSampleConverter.h | ||
virtual uint32 GetConverterInfoFlags() |
MediaIOCoreTextureSampleConverter.h |