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Unreal Engine C++ API Reference > Plugins > MediaIOCore > FMediaIOCoreTextureSampleBase > Initialize
References
Module | MediaIOCore |
Header | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOCoreTextureSampleBase.h |
Include | #include "MediaIOCoreTextureSampleBase.h" |
Source | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Private/Shared/MediaIOCoreTextureSampleBase.cpp |
bool Initialize
&40;
const TArray< uint8 > & InVideoBuffer,
uint32 InStride,
uint32 InWidth,
uint32 InHeight,
EMediaTextureSampleFormat InSampleFormat,
FTimespan InTime,
const FFrameRate & InFrameRate,
const TOptional< FTimecode > & InTimecode,
const UE::MediaIOCore::FColorFormatArgs & InColorFormatArgs
&41;
Remarks
Initialize the sample.
Parameters
Name | Description |
---|---|
InVideoBuffer | The video frame data. |
InStride | The number of channel of the video buffer. |
InWidth | The sample rate of the video buffer. |
InHeight | The sample rate of the video buffer. |
InSampleFormat | The sample format of the video buffer. |
InTime | The sample time (in the player's own clock). |
InFrameRate | The framerate of the media that produce the sample. |
InTimecode | The sample timecode if available. |
InColorFormatArgs | Information about the texture color encoding and color space. |