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Used to setup JITR data for a sample
| Name | FMediaIOCoreSampleJITRConfigurationArgs |
| Type | struct |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOCoreTextureSampleBase.h |
| Include Path | #include "MediaIOCoreTextureSampleBase.h" |
Syntax
struct FMediaIOCoreSampleJITRConfigurationArgs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Converter | TSharedPtr< FMediaIOCoreTextureSampleConverter > | Sample converter to process this sample | MediaIOCoreTextureSampleBase.h | |
| EvaluationOffsetInSeconds | double | Time offset evaluated on game thread | MediaIOCoreTextureSampleBase.h | |
| FrameRate | FFrameRate | Frame rate of the current sample. | MediaIOCoreTextureSampleBase.h | |
| Height | uint32 | Height of the sample in pixels | MediaIOCoreTextureSampleBase.h | |
| Player | TSharedPtr< FMediaIOCorePlayerBase > | Player that produced the sample | MediaIOCoreTextureSampleBase.h | |
| Time | FTimespan | Platform time fixed on the game thread for JITR sample picking | MediaIOCoreTextureSampleBase.h | |
| Timecode | FTimecode | Engine timecode fixed on the game thread for JITR sample picking | MediaIOCoreTextureSampleBase.h | |
| Width | uint32 | Width of the sample in pixels | MediaIOCoreTextureSampleBase.h |