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API > API/Plugins > API/Plugins/MediaIOCore > API/Plugins/MediaIOCore/FMediaIOCoreBinarySampleBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Initialize
(
TArray< uint8 > InBinaryBuffer, |
Initialize the sample. | MediaIOCoreBinarySampleBase.h | |
bool Initialize
(
const uint8* InBinaryBuffer, |
Initialize the sample. | MediaIOCoreBinarySampleBase.h |
Initialize(TArray< uint8 >, FTimespan, const FFrameRate &, const TOptional< FTimecode > &)
Description
Initialize the sample.
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOCoreBinarySampleBase.h |
| Include Path | #include "MediaIOCoreBinarySampleBase.h" |
| Source | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Private/Shared/MediaIOCoreBinarySampleBase.cpp |
bool Initialize
(
TArray < uint8 > InBinaryBuffer,
FTimespan InTime,
const FFrameRate & InFrameRate,
const TOptional < FTimecode > & InTimecode
)
Parameters
| Name | Remarks |
|---|---|
| InBinaryBuffer | The metadata frame data. |
| InTimecode | The sample timecode if available. |
| InTime | The sample time (in the player's own clock). |
Initialize(const uint8 *, uint32, FTimespan, const FFrameRate &, const TOptional< FTimecode > &)
Description
Initialize the sample.
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOCoreBinarySampleBase.h |
| Include Path | #include "MediaIOCoreBinarySampleBase.h" |
| Source | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Private/Shared/MediaIOCoreBinarySampleBase.cpp |
bool Initialize
(
const uint8 * InBinaryBuffer,
uint32 InBufferSize,
FTimespan InTime,
const FFrameRate & InFrameRate,
const TOptional < FTimecode > & InTimecode
)
Parameters
| Name | Remarks |
|---|---|
| InBinaryBuffer | The metadata frame data. |
| InBufferSize | The size of the InBinaryBuffer. |
| InTime | The sample time (in the player's own clock). |
| InFrameRate | The framerate of the media that produce the sample. |
| InTimecode | The sample timecode if available. |