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Unreal Engine C++ API Reference > Plugins > MediaIOCore > FMediaIOCoreAudioSampleBase > Initialize
References
Module | MediaIOCore |
Header | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOCoreAudioSampleBase.h |
Include | #include "MediaIOCoreAudioSampleBase.h" |
Source | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Private/Shared/MediaIOCoreAudioSampleBase.cpp |
bool Initialize
&40;
const int32 &42; InAudioBuffer,
uint32 InBufferSize,
uint32 InNumberOfChannels,
uint32 InSampleRate,
FTimespan InTime,
const TOptional< FTimecode > & InTimecode
&41;
Remarks
Initialize the sample.
Parameters
Name | Description |
---|---|
InAudioBuffer | The audio frame data. |
InBufferSize | The size of the audio buffer. |
InNumberOfChannels | The number of channel of the audio buffer. |
InSampleRate | The sample rate of the audio buffer. |
InTime | The sample time (in the player's own clock). |
InTimecode | The sample timecode if available. |