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Unreal Engine C++ API Reference > Plugins > MediaIOCore
Inheritance Hierarchy
- ISubmixBufferListener
- FMediaIOAudioCapture
- FMainMediaIOAudioCapture
References
Module | MediaIOCore |
Header | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOCoreAudioOutput.h |
Include | #include "MediaIOCoreAudioOutput.h" |
Syntax
class FMainMediaIOAudioCapture : public FMediaIOAudioCapture
Remarks
Audio capture that automatically registers to the main engine device. Also, handles automatically registering to the current PIE world's audio device. This audio capture is used by default if no audio device handle is specified when media capture creates the audio output.
Constructors
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Destructors
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