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API > API/Plugins > API/Plugins/MediaIOCore
| Name | FAudioDebugDump |
| Type | struct |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOAudioDebug.h |
| Include Path | #include "MediaIOAudioDebug.h" |
Syntax
struct FAudioDebugDump
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseFileName | FString | MediaIOAudioDebug.h | ||
| bStarted | bool | MediaIOAudioDebug.h | ||
| CollectedSamples | TArray< uint8 > | MediaIOAudioDebug.h | ||
| FolderPath | FString | MediaIOAudioDebug.h | ||
| FrameWrittenIndex | int32 | MediaIOAudioDebug.h | ||
| LastWroteIndex | int32 | MediaIOAudioDebug.h | ||
| NumCollectedSamples | int32 | MediaIOAudioDebug.h | ||
| NumFramesToWrite | int32 | MediaIOAudioDebug.h | ||
| SampleSize | uint8 | MediaIOAudioDebug.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CollectSamples
(
const TArray< Type >& AudioSamples |
MediaIOAudioDebug.h | ||
void CollectSamples
(
const uint8* BufferToWrite, |
Collects a single channel. | MediaIOAudioDebug.h | |
bool Start
(
const FString& InFileName, |
MediaIOAudioDebug.h | ||
void Stop() |
MediaIOAudioDebug.h | ||
void WriteToCsvFile() |
MediaIOAudioDebug.h | ||
void WriteToWavFile() |
MediaIOAudioDebug.h |