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Unreal Engine C++ API Reference > Plugins > MediaFrameworkUtilities > Profile > UMediaProfileEditorSettings
Syntax
UPROPERTY&40;Config, EditAnywhere, Category&61;"MediaProfile"&41;
TSoftObjectPtr< UMediaProfile > UserMediaProfile
Remarks
The media profile to use in standalone & editor.
The startup media profile in the project setting will be used when in cooked game.