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Unreal Engine C++ API Reference > Plugins > MediaFrameworkUtilities
References
Module | MediaFrameworkUtilities |
Header | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundle.h |
Include | #include "MediaBundle.h" |
namespace MediaBundleMaterialParametersName
{
static const FName MediaBundleMaterialParametersName&58;&58;LensDisplacementMapTextureName
&40;
"UVDisplacementMapTexture"
&41;
}