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Unreal Engine C++ API Reference > Plugins > MediaFrameworkUtilities > AMediaBundleActorBase
References
Module | MediaFrameworkUtilities |
Header | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundleActorBase.h |
Include | #include "MediaBundleActorBase.h" |
Source | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Private/MediaBundleActorBase.cpp |
virtual void PreEditChange
(
FProperty * PropertyAboutToChange
)