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API > API/Plugins > API/Plugins/MassSpawner
| Name | UMassSpawnerSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassSpawnerSubsystem.h |
| Include Path | #include "MassSpawnerSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UMassSpawnerSubsystem : public UMassSubsystemBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UMassSubsystemBase → UMassSpawnerSubsystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassSpawnerSubsystem() |
MassSpawnerSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DestroyEntities
(
TConstArrayView< FMassEntityHandle > Entities |
MassSpawnerSubsystem.h | ||
FMassEntityManager & GetEntityManagerChecked() |
MassSpawnerSubsystem.h | ||
const FMassEntityTemplate * GetMassEntityTemplate
(
FMassEntityTemplateID TemplateID |
MassSpawnerSubsystem.h | ||
FMassEntityTemplateRegistry & GetMutableTemplateRegistryInstance() |
MassSpawnerSubsystem.h | ||
const FMassEntityTemplateRegistry & GetTemplateRegistryInstance() |
MassSpawnerSubsystem.h | ||
TSharedPtr< FMassEntityManager::FEntityCreationContext > SpawnEntities
(
const FMassEntityTemplate& EntityTemplate, |
Spawns entities of the kind described by the given EntityTemplate. | MassSpawnerSubsystem.h | |
TSharedPtr< FMassEntityManager::FEntityCreationContext > SpawnEntities
(
FMassEntityTemplateID TemplateID, |
MassSpawnerSubsystem.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FMassEntityManager::FEntityCreationContext > DoSpawning
(
const FMassEntityTemplate& EntityTemplate, |
MassSpawnerSubsystem.h | ||
UMassProcessor * GetSpawnDataInitializer
(
TSubclassOf< UMassProcessor > InitializerClass |
MassSpawnerSubsystem.h |
Overridden from USubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
MassSpawnerSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
UWorldSubsystem BEGIN. | MassSpawnerSubsystem.h |