Navigation
API > API/Plugins > API/Plugins/MassSpawner
| Name | FMassSpawnDataGenerator |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassSpawnerTypes.h |
| Include Path | #include "MassSpawnerTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMassSpawnDataGenerator
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDataGenerated | bool | Runtime value to know if we received the generated data for this generator | MassSpawnerTypes.h | |
| GeneratorClass | TSubclassOf< UMassEntitySpawnDataGeneratorBase > | The Generator to use to generate the spawn the points | MassSpawnerTypes.h | |
| GeneratorInstance | TObjectPtr< UMassEntitySpawnDataGeneratorBase > | MassSpawnerTypes.h |
|
|
| Proportion | float | Proportion of the spawn points that should be generated by this generator, (the proportions will be normalized with other sibling generators) | MassSpawnerTypes.h |
|