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ID of the template an entity is using.
| Name | FMassEntityTemplateID |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityTemplate.h |
| Include Path | #include "MassEntityTemplate.h" |
Syntax
USTRUCT ()
struct FMassEntityTemplateID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassEntityTemplate.h | |||
FMassEntityTemplateID
(
const FGuid& InGuid, |
Use FMassEntityTemplateIDFactory to access this constructor flavor | MassEntityTemplate.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InvalidHash | uint64 | MassEntityTemplate.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FMassEntityTemplateIDFactory | friend | MassEntityTemplate.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint64 GetHash64() |
MassEntityTemplate.h | ||
void Invalidate() |
MassEntityTemplate.h | ||
bool IsValid() |
MassEntityTemplate.h | ||
FString ToString() |
MassEntityTemplate.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FMassEntityTemplateID& Other |
MassEntityTemplate.h | ||
bool operator==
(
const FMassEntityTemplateID& Other |
MassEntityTemplate.h |