Navigation
API > API/Plugins > API/Plugins/MassSmartObjects
Processor that signals entities with FSmartObjectRegistration and FMassActorInstanceFragment fragments when the a given tag or fragment is added to an entity.
| Name | UMassSmartObjectInitializerBase |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectRegistration.h |
| Include Path | #include "MassSmartObjectRegistration.h" |
Syntax
UCLASS (Abstract)
class UMassSmartObjectInitializerBase : public UMassObserverProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassObserverProcessor → UMassSmartObjectInitializerBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassSmartObjectInitializerBase() |
MassSmartObjectRegistration.h |
Functions
Public
Protected
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
MassSmartObjectRegistration.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
MassSmartObjectRegistration.h |
See Also
-
FMassActorInstanceFragment