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Signals entities with UE::Mass::Signals::ActorInstanceHandleChanged when 'FMassActorInstanceFragment' is added.
| Name | UMassActorInstanceHandleInitializer |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectRegistration.h |
| Include Path | #include "MassSmartObjectRegistration.h" |
Syntax
UCLASS ()
class UMassActorInstanceHandleInitializer : public UMassSmartObjectInitializerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassObserverProcessor → UMassSmartObjectInitializerBase → UMassActorInstanceHandleInitializer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassActorInstanceHandleInitializer() |
MassSmartObjectRegistration.h |