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API > API/Plugins > API/Plugins/MassSmartObjects > API/Plugins/MassSmartObjects/FMassSmartObjectHandler
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassSmartObjectHandler
(
FMassExecutionContext& InExecutionContext, |
FMassSmartObjectHandler constructor | MassSmartObjectHandler.h | |
FMassSmartObjectHandler
(
FMassEntityManager& InEntityManager, |
MassSmartObjectHandler.h |
FMassSmartObjectHandler(FMassExecutionContext &, USmartObjectSubsystem &, UMassSignalSubsystem &)
Description
FMassSmartObjectHandler constructor
| Name | FMassSmartObjectHandler |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectHandler.h |
| Include Path | #include "MassSmartObjectHandler.h" |
FMassSmartObjectHandler
(
FMassExecutionContext & InExecutionContext,
USmartObjectSubsystem & InSmartObjectSubsystem,
UMassSignalSubsystem & InSignalSubsystem
)
Parameters
| Name | Remarks |
|---|---|
| InExecutionContext | is the current execution context of the entity subsystem |
| InSmartObjectSubsystem | is the smart object subsystem |
| InSignalSubsystem | is the mass signal subsystem to use to send signal to affected entities |
FMassSmartObjectHandler(FMassEntityManager &, FMassExecutionContext &, USmartObjectSubsystem &, UMassSignalSubsystem &)
| Name | FMassSmartObjectHandler |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Public/MassSmartObjectHandler.h |
| Include Path | #include "MassSmartObjectHandler.h" |
FMassSmartObjectHandler
(
FMassEntityManager & InEntityManager,
FMassExecutionContext & InExecutionContext,
USmartObjectSubsystem & InSmartObjectSubsystem,
UMassSignalSubsystem & InSignalSubsystem
)